The Real Limits of ‘Agent Intercept’

Setup: iPad Pro
Developer: PikPok
Version: 1.9
Released: 9/19/2019

I’ll be honest, I don’t like this game very much. I can’t say if that means it’s bad, in my opinion, or if I’m just bad at it. But I very much bounced off Agent Intercept in the several months it’s taken me to get to the point where I could write this review.

There’s nothing particularly complicated about Agent Intercept. It’s a game that drives itself, literally, and you just hold down some buttons to boost and shoot rockets. It feels pretty disconnected from its ostensible premise, which seems to be to put you behind the wheel of an international superspy’s shapeshifting supercar. It looks fine, though it is by no means the only Apple Arcade game with the faux-60s Spy Genre Aesthetic.

If there’s one thing I really didn’t like about the game, something that elevates my distaste from mere indifference, it’s the game’s insistence on putting a strong gate between chapters of the story. You’re out here putting multiple runs in multiple levels on Chapter One just to get even a little progression, and it feels like this game was intended to have some premium currency, something Apple Arcade doesn’t allow. Again, I fully cop to this being a potential result of my lack of skill, but needless to say, I’m not a fan.

I wish I had more to say about it, but since I haven’t been able to play enough of the game – past Chapter 1 – in the six months since I started this project, I just don’t know what to tell you.


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