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I don’t typically like to get mean about a game when I review it. That being said, I did not like Spyder, a game by Sumo Digital, very much at all, and I’m kind of disappointed in it.
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Sumo Digital has made a stealth puzzle game where players control a sentient mechanical spider working for a British spy agency during the Cold War. Its camera issues and resulting movement problems stop it from being great.
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Now there’s just kind of a low-grade panic there buzzing at the bottom of my consciousness, never cresting with a wave of fear but always just kind of revving up my endocrine system with little a adrenaline, as a treat.
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Seasonal Book Club is a new recurring feature here at No Escape, wherein I try to get through a book about video games, one chapter at a time. This season’s book club entry is The Toxic Meritocracy of Video Games:…
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“Meritocracy.” It’s a word we’ve all probably heard before. It feels like it’s always been there, perfectly describing our social structure for centuries. It’s up there with “pull yourself up by your bootstraps” and “I pledge allegiance to the flag…”…
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I don’t know.
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Aesthetically perfect, The Convenience Store’s actual story left much to be desired but scored big scare points in the “oh god do I have to do another 10-hour overnight shift” trauma flashback category.
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A girl who lives in the cold and snowy north wants to experience summer, so she enlists the help of a wolf woodsman. Hijinks ensue.
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Kentucky Route Zero is not a game that wants you, the player, supreme embodier of all virtual avatars, to have the power to make the kind of difference you’re used to making. You aren’t Frisk in Undertale. You’re not the…
