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Digital Culture and its Discontents

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  • Perverse Incentives: Hypnospace Outlaw, Player-Antagonism and Digital Propaganda of the Deed

    Oct 17

    It’s always been silly to me when people pretend the Internet and Real Life are different things. People find their identity online. People start and end their careers online. People get hurt online. People hurt other people online. It’s as…

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  • Observation and Embodiment

    Oct 11

    I loved Observation’s use of constraint and subversion to create a new iteration on a science-fiction/horror story we’ve all heard before.

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  • Prometheus Was Right

    Oct 7

    ALL SEEDS WANT TO GROW.

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  • Ruminations on a ‘World of Horror’

    Oct 5

    In both the game and in reality, my mind turns around the word “world.” A world of horror―not a closet of horror, nor a bedroom or sink.

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  • The Real Limits of ‘Agent Intercept’

    Oct 4

    If there’s one thing I really didn’t like about the game, something that elevates my distaste from mere indifference, it’s the game’s insistence on putting a strong gate between chapters of the story.

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  • Paradise Killer: Sifting Through Facts to Find the Truth

    Sep 28

    I’ve been thinking about Paradise Killer, the latest game from Kaizen Game Works and publisher Fellow Traveller.

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  • Paradise Killer’s World Is Our Own

    Sep 26

    The banality through which the upper class sees the lower is an eye-opening realization to have, and the more the game treats an obviously monstrous system as just the way things are, as the world working as it’s intended, the…

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  • On Credit

    Sep 10

    Maybe skip the payment plan.

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  • PC Gaming Doesn’t Have to Be Expensive

    Sep 7

    Advice and Resources to Join the PC Gaming World If the PC gaming hivemind is to be believed, you must spend thousands of dollars and get hundreds of frames per second to have a real gaming PC. In reality, there’s…

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