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No Escape

No Escape

Digital Culture and its Discontents

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  • No-Year’s Resolution

    Nov 18

    TL;DR: I’m taking some time off in November, December and January to read more, react less and figure out a better way to write that leaves me more fulfilled and feeling less shitty.

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  • Class Struggle in the Virtual City

    Nov 12

    An interview with Konstantinos Dimopoulos. His latest book, Virtual Cities: An Atlas & Exploration of Video Game Cities, will be released on November 12, 2020, and on the occasion of its launch Matteo Lupetti virtually sat down with him and…

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  • ‘Umurangi Generation: Macro’ is vital and moving

    Nov 6

    Quick and powerful, Umurangi Generation: Macro gives us answers that we might find all-too familiar.

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  • Shoot Photos Like a Pro in ‘Umurangi Generation: Macro’

    Nov 6

    The DLC pack for Umurangi Generation, Umurangi Generation Macro, comes out on Nov. 7.

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  • ‘Big Time Sports’ is not how you do mobile multiplayer

    Oct 31

    You don’t have to play this.

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  • ‘BattleSky Brigade: Harpooner’ shows us how to ditch predatory mobile game behavior

    Oct 30

    Since I started No Escape I have tried hard to provide coverage of interesting mobile games.

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  • The Teenage Solipsism of “Bae or Bay”

    Oct 20

    Here’s what playing this game five years later made me realize: Max’s choices were never really the ones that mattered when it came to moving the story forward, or the wider world of Arcadia Bay.

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  • Perverse Incentives: Hypnospace Outlaw, Player-Antagonism and Digital Propaganda of the Deed

    Oct 17

    It’s always been silly to me when people pretend the Internet and Real Life are different things. People find their identity online. People start and end their careers online. People get hurt online. People hurt other people online. It’s as…

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  • Observation and Embodiment

    Oct 11

    I loved Observation’s use of constraint and subversion to create a new iteration on a science-fiction/horror story we’ve all heard before.

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