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No Escape

No Escape

Digital Culture and its Discontents

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  • IGN’s Corporate Nonsense Sucks

    May 17

    The corporate overlords at IGN made a decision to override their editorial team, and this will have a chilling effect on media to do their jobs effectively.

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  • How to Help Palestinian Civilians (from IGN)

    May 17

    In solidarity with the IGN Editorial Staff (and in the spirit of wishing to provide a resource for people to lend mutual aid to Palestine), I am mirroring their original statement, which you can find in this post.

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  • All the Games I’ve Started But Not Finished

    May 9

    It’s been almost three weeks since I posted my most recent review on Disco Elysium, and just two weeks since we posted Braden Timss’ review of A Play of Bodies. Since then No Escape has been silent. Does that mean…

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  • Trace Then Describe

    Apr 19

    A Play of Bodies: How We Perceive Videogames by Brendan Keogh MIT Press April 2018 9780262037631

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  • Disco Elysium and Copaganda

    Apr 17

    Disco Elysium presents a complicated story about a cop on the precipice of redemption and ruin. What does it have to say about policing in general?

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  • The Many Mondays of Harry DuBois

    Apr 11

    Disco Elysium is complex enough, narratively speaking, that no two playthroughs of the game are exactly alike. A great deal of the decisions and possible narrative paths are decided by dice rolls and skill checks, to the point where it’s…

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  • Fantasian: The Good, The Bad, The Ugly

    Apr 7

    Fantasian is good, but has some issues. Is it worth playing, especially if you don’t already have Apple Arcade?

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  • One of the Balan Wonderworld Themes Sounds Awfully Familiar… But Is It Plagiarism?

    Apr 4

    Balan Wonderworld, a new game from former Sonic Team leaders Yuji Naka and Naoto Ohshima and published by Square Enix, hasn’t been getting very good critical reception. For my part, I played the demo and bounced off of it, but…

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  • Let’s talk about video games*

    Apr 3

    Writing in year 2 of a pandemic is hard, actually

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