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No Escape

No Escape

Digital Culture and its Discontents

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  • One of the Balan Wonderworld Themes Sounds Awfully Familiar… But Is It Plagiarism?

    Apr 4

    Balan Wonderworld, a new game from former Sonic Team leaders Yuji Naka and Naoto Ohshima and published by Square Enix, hasn’t been getting very good critical reception. For my part, I played the demo and bounced off of it, but…

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  • Let’s talk about video games*

    Apr 3

    Writing in year 2 of a pandemic is hard, actually

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  • First Look: FANTASIAN

    Apr 2

    FANTASIAN is Apple Arcade’s killer app, a tentpole JRPG made by a small studio with bespoke physical dioramas for levels, a great mobile traversal system, and quick turn-based battles that don’t feel like grinds.

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  • ‘The Bradwell Conspiracy’ is Fun yet Frustrating

    Mar 16

    While it might be too reliant on its Source engine influences like ‘Half-Life 2’ and ‘Portal,’ ‘The Bradwell Conspiracy’ is mostly satisfying and worth a playthrough.

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  • Gamer Trouble Book Club #1: O Gamer My Gamer

    Mar 14

    Gamers have always been “trouble,” writes Amanda Phillips, and they are here to make trouble for gamers.

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  • ‘Alba: A Wildlife Adventure’ as Propaganda of the Deed

    Mar 14

    Alba: A Wildlife Adventure is the second Apple Arcade game by ustwo games, following 2020’s much smaller and more constrained Assemble With Care. It puts you in the shoes of Alba, a 11- or 12-year-old girl who is visiting her…

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  • First Impressions: CrisTales (Demo Version)

    Feb 26

    The CrisTales demo is available to play now on Nintendo Switch and Steam.

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  • A Note on “Forced Empathy”

    Feb 25

    In response to a response to my response to Ed Smith’s article, “IT DOESN’T MATTER WHEN YOU KILL ALL THE CIVILIANS,” at Restless Dreams

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  • The Return of the No Escape Book Club

    Feb 24

    COMING SOON: A serial close reading of Gamer Trouble: Feminist Confrontations in Digital Culture, by Asst. Prof. Amanda Phillips

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