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No Escape

No Escape

Digital Culture and its Discontents

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  • Complexity and Flatness

    Oct 3

    It’s weird to call a game in which your character avatar is climbing a massive tower “flat,” but that is what Chants of Sennaar – by Rundisc and published by Focus Entertainment – feels like out of necessity. The game’s…

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  • Cyberpunk’s Critical Reevaluation Feels Rushed

    Oct 2

    I’m enjoying myself in Cyberpunk 2077, and that bothers me. To be clear, it doesn’t bother me because I find myself stuck in 2021, unwilling to acknowledge that a game studio – especially one with the resources and willingness to…

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  • It’s the 2024 No Escape Patreon Campaign!

    Oct 1

    We’re raising money to do stuff.

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  • A Gun That Never Misses

    Sep 26

    Armored Core VI: Fires of Rubicon story spoilers ahead. Don’t say I didn’t warn you. For all intents and purposes, Rubicon III – the setting of Armored Core VI: Fires of Rubicon – is a dead planet orbiting the star…

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  • It’s That Lonely Sinking Feeling

    Sep 24

    In 2008 Fox News had talking heads on to discuss the corruption of the youth via interactive video sexuality. The Girls and Homos could kiss in Bioware’s Mass Effect and if the sound of two clonking pieces of blue colored…

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  • Fight the Right

    Sep 7

    This is a bit of a different post from me today, but it fits well with No Escape’s tagline: Digital culture and its discontent. I’m, uh, feeling discontent right now. For a couple reasons. This blog is about three things:…

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  • The Signal and the Noise

    Aug 7

    Oxenfree II: Lost Signals, the sequel to 2016’s Oxenfree, is haunted.

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  • Breaking Harry DuBois

    Aug 5

    un jour je serai de retour près de toi

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  • Loved and Lost

    Jul 20

    I think there’s value in telling stories similar to Maquette, where relationships fall apart and don’t get put back together. But I don’t really think this game gets there.

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