Tag: games

  • Complexity and Flatness

    Complexity and Flatness

    It’s weird to call a game in which your character avatar is climbing a massive tower “flat,” but that is what Chants of Sennaar – by Rundisc and published by Focus Entertainment – feels like out of necessity. The game’s principal mechanic is language learning, but how that works in practice bears little resemblance to…

  • Do Games Need New Verbs?

    Do Games Need New Verbs?

    Y’all, am I going crazy? Have I lost it? Is this what watching 500 trailers in four days does to a motherfucker? I feel like it has to be my problem, because all of a sudden I can’t seem to tell the difference between most of the video games announced during the ten press conferences…

  • One of the Balan Wonderworld Themes Sounds Awfully Familiar… But Is It Plagiarism?

    One of the Balan Wonderworld Themes Sounds Awfully Familiar… But Is It Plagiarism?

    Balan Wonderworld, a new game from former Sonic Team leaders Yuji Naka and Naoto Ohshima and published by Square Enix, hasn’t been getting very good critical reception. For my part, I played the demo and bounced off of it, but that’s not why we’re here today. Because now, whispers of allegations of MUSICAL PLAGIARISM have…