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Between a rock, a hard place, and a swiftly oncoming trolley that just jumped the tracks.
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Update: on hitting goals and aiming for the moon
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on the tyranny of maps and metas
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In the North Sea, no one can hear you scream.
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I’ve been thinking a lot about 1000xResist, the debut game by sunset visitor 斜陽過客, since I rolled credits on it a few weeks ago. More accurately I’ve been thinking about it since last year, when I reviewed its demo as…
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shape_final_final_final.doc I’ve been trying to figure out why I like Destiny – or if I even do – for the better part of the last five years. I go through periods of burnout with the game; deep, intense stretches of…
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Bloomhouse Productions is getting into games. Here are the six titles they’re hitting the ground running with.
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This is maybe my favorite showcase of the season, in part because it’s not a billion trailers crammed into two hours and in part because it features developers actually taking the time to explain their games.
