UPDATE: A friend sent me a link to this website which has been keeping an even more granular account of games layoffs and studio closures. By this site’s count, there have been roughly 107 different layoffs and closures this year, with over 6,000 people fired in the past ten months. So, you know. It’s fun times. Anyway, shoutouts to Game Industry Layoffs for doing this important, gruesome work, and thank you to Game Developer for the reporting used to create my initial list.
It’s October, which means we’re already sliding headfirst into GOTY season. I imagine for many, that award has been hard-locked on The Legend of Zelda: Tears of the Kingdom since April. For others, Baldur’s Gate III has taken the top slot and doesn’t look like it’s going to be unseated. For the 15 mech sickos out there, Armored Core VI: Fires of Rubicon has stolen their hearts, and for a treat they just got a little side-helping of Front Mission 2. (It might be me, I’m “they.”) If you’re a remake fiend, The Witcher 3, Resident Evil 4, Metroid Prime Remastered, Quake II, Ghost Trick, Persona 4 Golden, and even The Making of Karateka all came out (again) this year to solid acclaim.
No Escape has never done GOTY lists, and we never will. Ranking games into the same old configurations of “Massive Triple-A tentpole > breakout indie darling > everything else” year over year has never made sense to me, and the practice has honestly always seemed a little bit like games media agreeing to enforce the hegemony of the biggest studios. Even when it comes to the ways in which some outlets write about “the best indie games,” for example, it always feels like folks primarily celebrate the most popular hits. I’m not perfect, of course; even if I don’t write those articles, I’ll still sneak a cheeky peek at a piece or two, especially if there’s a particularly well-written critical blurb in them.
This year, however… the vibes are off, man. The prospect of even paying lip service to the concept of the GOTY feels bad, wrapped up as it is in the ways the industry (chiefly, the executives who “run” things) has mistreated its workers. Compounding this is this persistent idea I’ve had that some aspects of this industry are counting on us – consumers, media, etc. – becoming more ignorant about game development as time goes on. I see this evidenced in the “populist” screeds of people who claim to be pro-consumer saying shit like “I don’t need to know how games are made” as they’re arguing that games should be made “better.” In that light, what’s there to celebrate?
There are a bunch of folks out there right now who are like, “oh, shit’s not that bad, stop being hyperbolic and let yourself celebrate the good things that happened in video games this year.” That’s why we’ve compiled a list of all the layoffs in 2023 in reverse chronological order, to be updated as each new one occurs (h/t Game Developer).
- 10/06: Virtuos Studios seemingly closes Calypte one year after opening. Number of laid off: unspecified.
- 10/05: Telltale reportedly laid off staff working on The Wolf Among Us 2. Number of laid off: “most” staff working on the game.
- 10/05: Keywords lays off unionized devs after concluding BioWare contract. Number of laid off: 13.
- 10/03: Boomerang X developer Dang! is shutting down due to lack of funding. Number of laid off: the article says the studio is a “five-team” studio, but unclear if this is a typo.
- 10/03: Report: Naughty Dog lays off “dozens” of contract developers. Number of laid off: over two-dozen/at least 25.
- 10/03: Galacide dev Puny Human closes, cites unpaid fees from publishing contract. Number of laid off: 20.
- 10/02: Team17 loses CEO, sees “significant losses” from company restructure. Number of laid off: around 50 (all QA).
- 09/29: Ubisoft quietly laid off six employees to “focus on communications”. Number of laid off: 6.
- 09/28: Epic Games lays off 900, partially due to Fortnite‘s “creator-driven” shift. Number of laid off: 900.
- 09/28: Creative Assembly shooter Hyenas canceled by Sega with “structural reforms” on the horizon. Number of laid off: none (yet).
- 09/27: Blizzard lays off several Hearthstone developers after restructuring team. Number of laid off: 10.
- 09/25: Roblox cutting 30 members of talent acquisition team due to “adjusted hiring needs”. Number of laid off: 30.
- 09/20: Embracer has conducted layoffs at Tomb Raider dev Crystal Dynamics. Number of laid off: unspecified.
- 09/19: Embracer cuts jobs at Baldur’s Gate: Enhanced Edition developer Beamdog. Number of laid off: 26.
- 09/14: Immortals of Aveum developer Ascendant Studios lays off half its staff. Number of laid off: around 40.
- 09/14: Ubisoft is shutting down its London studio. Number of laid off: unspecified.
- 09/12: Lego 2K Drive developer Visual Concepts hit with layoffs. Number of laid off: unspecified.
- 09/11: Report: Embracer layoffs impact staff at MX vs ATV developer Rainbow Studios. Number of laid off: unspecified.
- 08/31: Volition bids farewell after 30 years. Number of laid off: unspecified.
- 08/31: Medieval MMO Gloria Victis and Black Eye Games are shutting down. Number of laid off: 15.
- 08/31: Report: Embracer has made layoffs at Gearbox Publishing. Number of laid off: unspecified.
- 08/30: Minecraft Legends developer Blackbird Interactive hit with staff layoffs. Number of laid off: over 40.
- 08/29: Shadow Gambit developer Mimimi Games is shutting down. Number of laid off: unspecified.
- 08/28: Imagendary Studios reportedly hit with mass staff layoffs. Number of laid off: a “majority” of 54-person staff.
- 08/23: BioWare lays off 50 staff as part of long-term reorganization. Number of laid off: 50.
- 08/07: Report: Embracer’s era of self-sufficiency begins with the closure of Campfire Cabal. Number of laid off: “everybody at the studio.”
- 08/02: Callisto Protocol dev Striking Distance Studios hit with layoffs. Number of laid off: over 30.
- 08/??: Double Stallion Games lays off half their workforce. Number of laid off: 12
- 07/26: CD Projekt Red laying off 100 workers after becoming “overstaffed”. Number of laid off: 100.
- 07/11: Microsoft lays off nearly 300 in new round of job cuts. Number of laid off: 276[1]I’m including this entry though not adding it to the final count because Microsoft is a general-purpose technology company and not just a company that makes games or game hardware. This might … Continue reading.
- 06/29: Niantic cancels projects, closes LA office to prioritize Pokémon Go. Number of laid off: 230.
- 06/27: Hi-Rez Studios lays off employees in company restructuring. Number of laid off: unspecified.
- 06/21: Season developer Scavengers Studio hit with “massive layoffs”. Number of laid off: ~29.
- 06/14: Danish studio Kiloo Games lays off staff before July closure. Number of laid off: ~100.
- 06/05: Blaseball to shut down after layoffs at developer The Game Band. Number of laid off: unspecified.
- 06/02: Report: EA cutting jobs and canceling games at Australian studio Firemonkeys. Number of laid off: “up to two-thirds of staff”.
- 06/01: Stranger Things game developer BonusXP to close down. Number of laid off: unspecified.
- 06/01: CD Projekt laying off Gwent developers as it prepares to end active support. Number of laid off: ~30.
- 05/31: Kirby support developer Vanpool has shut down. Number of laid off: unspecified.
- 05/31: Midnight Suns developer Firaxis hit with staff layoffs. Number of laid off: unspecified.
- 05/26: Enad Global 7 shuttering UK studio Antimatter Games in search of “profitability”. Number of laid off: unspecified.
- 05/25: Marvel Contest of Champions dev Kabam lays off 12 percent of workforce. Number of laid off: unspecified outside of percentages.
- 05/23: Relic Entertainment lays off 121 staff amid refocus on “core franchises”. Number of laid off: 121.
- 05/22: Life is Strange dev Deck Nine Games hit with staff layoffs. Number of laid off: 30[2]One particularly affecting aspect of these specific layoffs is that team leads tasked with making some of the cuts chose to fire themselves instead. Shit goes unexpectedly hard. From the article: … Continue reading.
- 05/19: Report: Brace Yourself Games lays off half its staff. Number of laid off: ~20.
- 05/15: CDPR lays off Molasses Flood devs after “changes” to Witcher spinoff. Number of laid off: 29.
- 05/15: PlayStation-backed studio Deviation Games makes “major” layoffs. Number of laid off: ~90.
- 05/10: Ubisoft lays off dozens amongst customer service department. Number of laid off: 60.
- 05/08: Sony to close Concrete Genie dev PixelOpus in June. Number of laid off: unspecified.
- 05/05: Report: “Small” layoffs at Plaion as it retires Deep Silver and other publishers. Number of laid off: ~6.
- 05/03: Unity laying off 600 workers in search of “long-term and profitable growth”. Number of laid off: ~600.
- 05/01: Dauntless dev Phoenix Labs lays off 30 employees. Number of laid off: 30.
- 04/19: Ready at Dawn and Downpour Interactive impacted by Meta layoffs. Number of laid off: unspecified; part of “thousands” at Meta overall.
- 04/17: Anime game dev CyberConnect2 will close its Montreal studio in July. Number of laid off: unspecified.
- 04/06: Report: Amazon laying off 100 staff within its game divisions. Number of laid off: 100.
- 04/04: Paradox closing Umea and Malmo studios to veer away from decentralized development. Number of laid off: 36.
- 03/30: Electronic Arts lays off 6 percent of staff after “strong” profits. Number of laid off: unspecified, but folded into this number is another entry further down.
- 03/29: Disney shuts down metaverse division as part of larger company layoffs. Number of laid off: 50.
- 03/20: Twitch cutting over 400 jobs after revenue and user growth stalls. Number of laid off: ~400.
- 03/07: Private Division impacted by layoffs at Take-Two Interactive. Number of laid off: unspecified.
- 03/07: Aragami developer Lince Works cancels projects ahead of closure. Number of laid off: unspecified.
- 03/07: Gameloft closes Budapest studio as it shifts focus to console and PC. Number of laid off: unspecified.
- 02/28: EA lays off hundreds of QA workers from Baton Rouge office. Number of laid off: ~300. See entry for 03/30.
- 02/01: EA scraps Apex Legends Mobile and Battlefield Mobile (and studio Industrial Toys). Number of laid off: unspecified, see entry for 3/30.
- 01/20: Google lays off 12,000 employees in a week of mass layoffs. Number of laid off: 12,000[3]including this entry but not adding it to the final count..
- 01/19: Riot Games to lay off nearly 50 staff as part of “strategic shifts”. Number of laid off: 50.
- 01/18: Microsoft laying off 10,000 employees from overall workforce. Number of laid off: 10,000[4]including this entry but not adding to final count., including over 95 at 343 Industries and an unspecified number at Bethesda.
- 01/17: Unity Software to lay off nearly 300 employees. Number of laid off: ~300.
Since January, at least 4,061 people have been fired in the games industry.
The number is absolutely higher, as 29 of these entries represented either whole studio closures or an unspecified number of people losing their jobs. What are we really celebrating when we say this year was a “good year” for games, only paying attention to the end products and not their production processes? Nothing less than the erasure and dehumanization of the people who make them. This is not a problem you can solve through consumption. Many of these stories are full of details like “X company posted excellent third-quarter results before the layoffs,” and people are still losing their jobs. Developers need to unionize, and we need to support developers however we can. This includes rejecting mindless marketing jerk-off sessions like The Game Awards, donating to organizing efforts, and making an effort to learn about the process of making video games so we can understand more fully what is being lost every time a mass layoff like any on this list occurs. It’s only through solidarity, mutual aid and breaking out of the mindset that we don’t need to know how the sausage is made that any of us – developers, critics, players – have a chance against these life-ruining corporate behemoths.
References
↑1 | I’m including this entry though not adding it to the final count because Microsoft is a general-purpose technology company and not just a company that makes games or game hardware. This might seem like a distinction without a difference, but we’re trying to be accurate here. |
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↑2 | One particularly affecting aspect of these specific layoffs is that team leads tasked with making some of the cuts chose to fire themselves instead. Shit goes unexpectedly hard. From the article: “The leads on my team were given swords and chose to fall on them, laying themselves off instead of choosing among the rest of us,” (Narrative Designer Elizabeth Ballou) added. “I’ve never seen anyone in games do something that metal and I hope I never have to again.” |
↑3 | including this entry but not adding it to the final count. |
↑4 | including this entry but not adding to final count. |