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Descending the Lighthouse

Roses are red. Violence is too.

Rating: 1 out of 4.

Bottom line:

“FREUD WOULD BE HAVING AN ABSOLUTELY SPIRIT-CONQUERING FIELD DAY HERE.”

I remember the glossy pages of a game magazine advertising another interview with Videogame Playboy Tomonobu Itagaki. You remember him: the leather jacket and sunglasses. “Tekken is shit.” Supposedly a guy who one time told someone to never buy a jacket for less than $200, a little myth-building hearsay.

That magazine was the first time I saw a director refer to something in a game as their offspring. Probably in response to the kind of goofy sex question that always got asked about Babes in games, Itagaki responded with a phrase likening the women of Dead Or Alive to his daughters. All that’s hearsay: the only reference to something similar is in my memory and an article snippet where he comments on being pissed off about their treatment in DOA5.

Itagaki’s presence as a Rebel in the industry made it possible for him to drop a comment like that. You expected the guy to say something scandalous in every interview. I remember seeing that he didn’t like Resident Evil 4 (you can’t move and shoot) or Dynasty Warriors (lots of guys, they don’t do shit). Now, he’s listed as the “Supreme Advisor” on a game that came out little over a year ago.

A year after Itagaki went on the stand to comment on DOA5’s treatment of Itagaki’s virtual daughters, Ken Levine would end up saying something similar about a creation in his own game: “It’s going to be porn. Lots and lots of porn. Seriously, whoever is doing the porn on DeviantArt, please stop it. You’re killing me. It’s like coming across a picture of your daughter. I die a little inside with every page view.” 

My name is Deep-Hell Dot Com, and I woke up and chose violence today.

This isn’t a review of a videogame, but it is a review of why I’ve got more respect for whoever got a hard drive full of Bioshock porn than I do this guy: 

(And why that Venn diagram is closer than you think.)

There wasn’t a rush of backlash against Ken Levine, who made his perfect ideal woman and paid a team of designers and a voice actor to bring her to life as his terminally-chaste daughter. If it were an anime game from that time period, we could at least be grossed out by the fact that the character is 15 or some shit, but Elizabeth is meant to be a woman all her own. it’s certainly more appropriate by most standards for people of any age to fawn over a 20 year old. 

There was a kind of clinical appreciation that a creator’s ownership over a character extends fully into the realm of who gets to fuck them or not (the protagonist usually; certainly not the fans). Ken Levine honest to goodness made a game about a damsel locked in a tower who would be freed from a life of chastity while at the same time being uncomfortable with the entire idea of it happening for real. Ken made her the player’s daughter, to really cement the relationship.

Websites I have never heard of before or since like Inquisitr featured articles by dudes named Todd that infected Levine’s own comment with a type of scathing churlishness: a single sentence about Elizabeth’s tits that radiates with a more evangelical bedroom-scented discomfort with someone else’s body than a hundred hucksters’ sermons. That leering discomfort with sex and capital B Bodies that was the same inspiration behind horny Cosplay articles on Kotaku a decade ago and now comes up with the ‘look, don’t touch’ way we treat writing about sex in videogames: It’s Gross. 

Who is Elizabeth, anyway? She’s the doe eyed object of capital. Its slavishly okay to make statues and Funkopops and continue a merchandising treadmill even after the company that made Bioshock: Infinite has gone belly up. It was okay then, and it’s okay now, to literally turn the unobtainable body into a type of commodity. 

Ken Levine’s comment about pornography reveals a deeper illusion: the idea that the creator has sole domain over what they make. The idea that if you make the perfect person, you alone are the arbiter of how the rest of the world receives them. 

I turn towards Dream Daddy and note that it’s a queer dating game that never explicitly mentions what it’s like to be queer. A game full of gay and gay-coded men who come from heterosexual relationships. The dream of queer representation without having to imagine anyone that doesn’t look like you getting intimate. 

I imagine, briefly, that it’s not all that different from Bioshock: Infinite. Someone’s idea of a relationship that has no bearing or influence on reality programmed and put into a piece of software. Elizabeth sure is marvelous: she might be a little more marvelous than the best Dating Sim character can be. 

Who is Elizabeth anyway? I’m actually being edited on this one (not that you can stop me from running up the word count) but that means it’s technically legal for me to leave a drop quote from the editor here. One of those times I’m bugging them in the afternoon hours where I should still be asleep and safe from inflicting further trauma of a working relationship. 

Who is Elizabeth? “She’s someone’s DeviantArt softcore porn art of a Disney princess. – No Escape VG dot com.” And ain’t that the truth of it? We’ve got everything in the wiki article. Elizabeth plays with the conventions of a Disney Princess down to a matter of fact, so well that, Christ, I’m not sure that the scene isn’t copied beat-for-beat from Tangled, released right around when this game would have gone into development. 

All of the moments that can be reduced down (on high heat, no less) and thickened so much that the plot practically reads categorically like a TV tropes pages are there – the Meet Cute, the Deconstructor Fleet. The fact that the author has now had to repeat these phrases into the ether and wants to put a gun in their mouth.

Elizabeth is Rapunzel but is also the Disney’s Tangled girl, and too many more uses of italics than I actually feel comfortable using in this article. To look at Elizabeth is to see a man’s description of a woman, Ken’s very own Vanity painting (you don’t have to italicize paintings do you? [I’ll figure that out later -Kaile]) of the woman he could never have. Elizabeth is constantly looking out of the window at the player, who in turn can only ever see her through them. 

There is a moment in Bioshock Infinite where Elizabeth has just been freed from her cage, stepping about the giant tower that she’s been forced by the men in her life to call home.

Whether Ken was smart enough to highlight it or not, she steps through a “tear” into another reality. The player is Booker is looking at Elizabeth, who steps through a window into another world. Booker is also the player, who can only ever see Elizabeth through the four harsh lines that delineate an LCD computer monitor in real space.

Videogames might not be empathy machines, but they might allow us to access it the same way a Voyeur can access the root emotions of empathy. Elizabeth becomes the player’s partner – she’s the real point of view for the whole game. Look down and see nothing, except your gun, Booker. Point it at whoever you want: even Elizabeth. 

Freud would be having an absolutely spirit-conquering field day here.


Bioshock Infinite: Burial At Sea Part 2 wraps up with a dismal segue back into the original Bioshock. For all of her troubles, something something cycles of Violence, Elizabeth ends up worse than Booker or the same and pays for it. A cosmic wunderkind done dirty: a bludgeoning at the bottom of the ocean. 

This is the man that can be a healing force. 

By DEEP-HELL DOT COM SKELETON

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